Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb detonated.Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.The extraction waypoint is now shown at the start the round of the round.Downed players will now bleed out if the last remaining player suicides.Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.Razor Wire no longer does team damage to teammates who melee the Razor Wire.Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection. Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges.Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.This is done to prevent teamkilling to steal a teammate's Care Package. Teamkilling a player near their own Care Package will now reflect damage back to the attacker.Added an option in Custom Control matches to enable teamkills and suicides to count toward your team's number of remaining lives.Resolved an issue that would display friendlies as enemies on round switch in Custom Games.Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
This should help reduce times when teams spawn on the same side as the active Hardpoint.
Tempest charges attached to players will no longer be destroyed by explosives.Added a third-person sound effect for charges two and three of the 9-Bang.Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.Ajax's turn speed is now properly slowed when he's hit by a Concussion Grenade with the Ballistic Shield equipped.Increased bullet spread by 25 percent in fortify stance when using the Ballistic Shield.9-Bang is now countered more effectively by Tactical Mask.Reduced 9-Bang's flash effect duration by 25 percent.Reduced range at which Strobe Light affects aim-assist by 50 percent.Reduced visual effect of Strobe Light Operator Mod.Recoil now centers more reliably after the first shot.Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).Updated ADS rechamber animation to make it easier to stay on target.Stock: Slightly reduced movement benefits when equipped (MP only).Slightly increased hip-fire spread (MP only).Penta Burst Operator Mod: Now implements standard burst delay.Increased four-hit kill range by three meters (MP only).Slightly reduced recoil of first and third shots.
Slightly increased four-hit kill range by 1.5 meters (MP only).Echo Fire Operator Mod: Removed recoil penalty when equipped.Slightly increased recoil of first and second shots.Increased six-hit kill range by three meters (MP only).Adjusted five-hit kill range up to three meters (MP only).Adjusted five-hit kill range up to six meters (MP only).Ajax finally gets a much-needed 9-Bang nerf.